Shake my head...
Once again I repeat
Have a Nice Day
Keith & Deby
----- Original Message -----
From: "LEE Tet Yoon" <***@ihug.co.nz>
To: <***@lists.unixathome.org>
Sent: Friday, October 22, 2004 2:16 AM
Subject: Re: Jetstream changes
Post by LEE Tet YoonPost by Keith & DebyRead carefully again, I didn't knock p2p or suggest blocking or anything of
the sort...
Sure telecom frowns on p2p....it looks like they frown on gaming and other
applications that rely on latency to. Its the logic that's is the issue
As far as punkbuster is concerned, yes takes out cheats by verifying code,
and in some very new games like jo also verifies regist. cd keys in the game
eg latest nova releases.
Really? I'm looking at your post now and it looks an awful lot to me like
your are knocking P2P. What exactly were you trying to say? That gamers are
more important than P2P users? I would still disagree and would say if you
say this you are in fact knocking P2P. I would agree that gaming traffic is
more important then P2P traffic because it has generally low bandwidth but
needs low and consistent latency.
Post by LEE Tet YoonAlso you acknowledge Telecom frown on P2P? So am I right then what your
trying to say is they don't frown on P2P enough in your opinion?
Shake my head...
Once again I repeat, I say what I said, there is no need to try to read
between the lines, there are no gaps...I offered no personal opinon on the
subjects , and the term "frown" is from a previous poster. hence the
attempts to put words in my mouth and assume.
And re the below.
And I did not state or infer tecom frowns on gamers....their actions
ineffect have the same outcome as if they do.
Post by LEE Tet YoonAlthough none of us know what Telecom is thinking, I strongly suspect they
don't frown on gaming as you seem to think.
And I did not state or infer (no gaps between the lines again) telecom
frowns on gamers....
their actions ineffect have the same outcome as if they do.
They might frown on VOIP but I doubt this is the reason for the increased
latency. I strongly suspect they aren't making the changes to piss of gamers
or other people who want low latency. They are making the changes for other
reasons. They simply do not care what effect these changes will have on
gamers and other apps with low latency. I have yet to see any evidence they
frown on gamers. They simply do not care that much about gamers.
Totally agree
Post by LEE Tet YoonAlso, I still fail to get your point about punkbuster. Okay I admit I've
only started playing online games in 2000 but to my knowledge, online
CD-keys verification is a lot older then punkbuster and a lot more
widespread (HL had it for example, as did Quake 3 and Starcraft too I
believe). CD key verification has always been the corner stone of fighting
piracy in online games not punkbuster (which is limited to a few games,
although many games have some form of cheat prevention). In fact, looking
at all the current games listed as being supported by punkbuster, I'm
resonably sure all of them use cd-key verification. Punkbuster has a use, to
stop cheaters. It probably has minimal effects on the use of pirated copied
of the game tho since this is already taken care of by CD key verification.
Are you suggesting Joint Operations (I assume this is JO) uses PB to verify
CDkeys? In my quick search I didn't come across any evidence of this. JO has
a CDkey verification system but I s!
Post by LEE Tet Yoonuspect
it has nothing to do with PB. If anything, maybe they are using the PB
servers to verify CDkeys as well since they are already being used to verify
the code status but this still has nothing to do with PB really.
What ever, I dont think that this mailing list no this subject is here to go
into to debate code to prevent game piracy, or cheat blocking. I have little
or no experiance out side the nova DFLW series up , Dont play Q3, SC,
CS...to many kiddie attitudes, and never played jetstream games
servers....either dedicated served my self for many yrs or played Ogn at
iinet (resently moved from netspace)/dfncl at dart.net servers
At the end of the day, telecom, actions ineffect have the same outcome as if
they do frown on gaming...
I just dont think telcom really know who, what, their private customers do
or use their conections for, and if they do, they cant be bothered to take
it into a/c....they have basically sucked every gamer into the new BB
options, got their target #s up then cut them off at the knees. Knowing full
well that with the capital investment in connections, routers they are most
likely to stay there anyway.
I see no justification in the added latency and certainly dont see such in
overseas providers...who are in most cases lower than the current built in
40ms (5 to 20ms)
Post by LEE Tet Yoon--
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